Designing The Future

speculative art

Tatlin's Tower

Known formally as the Monument to the Third Internationale, the tower was designed by Vladimir Tatlin in 1919, following Russia’s Bolshevik Revolution. It reflected the utopian hopes in the wake of toppling the former government. Ironically enough, it was this unrestrained enthusiasm for the future that became the Tower’s downfall. Tatlin’s designs for the structure and its proposed material proved too ambitious for the USSR’s abysmal economy. It stalled and became an unintentionally speculative project that was never realized in its ultimate form.

Orlan

ORLAN is a contemporary French artist known for her performances involving plastic surgery. She refers to her transformations as “carnal art,” seeking through her surgeries to challenge notions of not only beauty, but morality, and the purpose of the human body. She seeks to draw attention to the fabrication of beauty, and what happens in the presence and absence of it. Her work is speculative in the rhetorical question inherent in her transformations: what would our world mean and look like if people were “liberated” from even the most basic cultural norms. Her work speaks of a future that transcends all levels of aesthetic tradition and normality. ORLAN uses her performances to redefine the role of the artist, the art object, and Nature itself.

Mark Lundin

Make Our Mark is an online sculpture created by Mark Lundin that collects actions and responses from Twitter and Instagram input to answer the question “who are we?” This speculative work creates a journey of infinite perspectives through an exploration of self-identity and each contributor take part in this global happening. Each form takes unique shape and color depending on each individual’s varying content and messages, and is a cumulative combination of the human emotions and reactions shared on the Internet.

website

game


Game Instructions:

The purpose of the exercise is to get people actively involved in the process of thinking outside the box, in a casual, fun way. By questioning our fundamental assumptions about an object, challenge, or situation — in this case, a beach ball — we can begin to speculate beyond traditional use and classification. The game begins when the initiator says, “this is not a beach ball” and throws the ball into the group. From here, each person has 3 seconds to name an alternative use for the object — a pillow, a garden tool, and food container, etc. If the buzzer sounds before they can name anything, the person is “out.” Once someone has named a new use for the object, they may throw the ball to anyone in the group who has not been counted out. The winner of the game is the last one standing. They get a donut. And then everyone else gets a donut too.